So, during my last vacation of 2020, I decided to refresh my Zbrush skills by exploring more its render presets. I am looking for a lithography line.
While testing at different stages I noticed that sculpting plays a significant part. The render is making sense of the lines and it must be a coherence between what you sculpt for and the render settings. You can't just sculpt and hope for the best. You need to sculpt for the render...kind of thing.
Below are the mesh and a render. Far from being done. I am still exploring the character design as I go without a sketch to follow. I am hoping to find inspiration in Zbrush's tools.
The render preset used is Zhelong_Ink with no adjustments, only the defaults.